Subsunk
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Publisher(s) | Firebird Software |
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Designer(s) | Peter Torrance Colin Liddle |
Platform(s) | Amstrad CPC, Commodore 64, ZX Spectrum |
Release | 1985 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Subsunk is a text adventure game by Firebird released in 1985 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers.
Plot
Ed Lines, reporter for the "Seafaring Gazette", is aboard the nuclear submarine Sealion for a routine patrol when the sub is attacked and disabled by a foreign power. The crew are taken into captivity and the sub scuttled - with the hidden journalist still aboard. He must alert headquarters with the news of what has happened and escape the doomed vessel.
Gameplay
The game was produced with The Quill and includes simple graphics.[1] The player must guide Ed Lines in his attempt to escape the stricken submarine; he must reach the telex room and issue the distress signal "SUBSUNK" to alert the authorities and bring assistance. Meanwhile, the wrecked submarine is filling with water...
It was followed by a sequel, Seabase Delta.
Reception
- ZX Computing: "... a very enjoyable game, mainly because of its sense of humour"[2]
- A 1992 Your Sinclair article described it as "possibly the worst of all the games that were around at the time."[3]
References
- ^ "Subsunk Review", Sinclair User, August 1985
- ^ "Subsunk Review", ZX Computing, November 1985
- ^ "Adventure All-Time Greats", Your Sinclair, April 1992
External links
- Subsunk in the Interactive Fiction Database
- Subsunk at SpectrumComputing.co.uk
- Subsunk at Lemon 64